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Rob

USA
2615 Posts

Posted - 03/06/2016 :  22:43:37  Show Profile  Visit Rob's Homepage
64-bit:

  Setup Package - Signed, Win Vista through Win 10 (recommended)

  Setup Package - Unsigned, Win XP through Win 10

  Portable/ZIP - Signed and Unsigned

32-bit:

  Setup Package - Signed, Win Vista through Win 10 (recommended)

  Setup Package - Unsigned, Win XP through Win 10

  Portable/ZIP - Signed and Unsigned


Notes:
- Updated gGestureComplete to support queueing during mouse wheel firing events instead of discarding the events
when both Lua states are executing
- Added acSetNumberVariable/acGetNumberVariable and acSetStringVariable/acGetStringVariable actions. These
actions allow you to store and retrieve number or string values in a key/value pair form. These value maps
persist as long as S+ is running, unlike Lua variables which are cleared anytime the Lua engine is reloaded,
which happens when you tell S+ to reload the Lua engine or when you click OK in the main S+ screen. Also,
these value maps are shared across the 2 Lua states active in S+ at all times, so you can be sure the stored
value will always be persistent and accessible so long as S+ remains running. Note that the number and string
maps are independent, so you can use the same variable name in each, as in the example below, they wouldn't
overwrite the other.
Example usage:
acSetNumberVariable("Test", 5)
acGetNumberVariable("Test") --returns 5
acSetStringVariable("Test", "Hello world!")
acGetStringVariable("Test") --returns "Hello world!"
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