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 Version 2.0.0 (32-bit and 64-bit)
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Rob

USA
2514 Posts

Posted - 06/14/2012 :  22:06:30  Show Profile  Visit Rob's Homepage
32-bit:

Portable/ZIP Download - Full Application:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x86.zip

Portable/ZIP Download - Changed Files Only:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x86_chg.zip

Setup Package Download:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x86.msi
(simple install; creates program group with shortcuts to StrokesPlus and Help page)

64-bit:

Portable/ZIP Download - Full Application:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x64.zip

Portable/ZIP Download - Changed Files Only:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x64_chg.zip

Setup Package Download:
http://www.strokesplus.com/files/StrokesPlus_2.0.0_x64.msi
(simple install; creates program group with shortcuts to StrokesPlus and Help page)

Change Log:
- Beta 1.9.903 upgraded to release status 2.0.0
- Changed the way S+ determines the last active window prior to opening a S+ window, now it just starts at the gesture draw window's handle and works backward until a top-level.
This hopes to prevent the S+ draw window from ever having focus, which can cause odd behavior.
- Added check box in Ignored window that instructs S+ to disable itself completely (unhook mouse/keyboard) if the application becomes the active window at any point in time.
Once disabled via this method, you must manually reenable S+ via single left-clicking the tray icon, right-clicking the tray icon and unchecking Disable StrokesPlus,
or via the hotkey SHIFT+CTRL+WIN+Z. The main purpose of this feature is because I play EverQuest II and I want S+ completely out of the way when I'm playing, simply
ignoring the window means S+ still checks all ignored windows every time I press the right mouse, which I do all the time in-game and I don't want the extra processing
to occur..but sometimes I forget to disable S+ before I go in the game; this feature resolves that! Note that there's no reasonably deterministic method to reenable S+
after being disabled via this method. Meaning, S+ could disable itself by detecting the game gained focus, but what if I already disabled S+ before opening the game, how would S+
know to when to reenable? Basically, this is just a difficult task of state management that isn't worth the time for this rarely used feature.
- Added language.Ignored.<DisableOnActivate> to Language.xml to support new checkbox in Ignored window.

Rob

USA
2514 Posts

Posted - 06/14/2012 :  22:10:57  Show Profile  Visit Rob's Homepage
Note: Make a backup of your StrokesPlus.xml file just in case. There were a lot of internal changes made with this release relating to configuration management and it's always possible there could be an undiscovered bug somewhere.

I'm too impatient to let Beta versions sit around for very long! Once I fell I've beaten it up enough, I push it out
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