Change Log: - Dragging the Find Window crosshair over windows now populates the Control ID field as well, if one exists for the control under the mouse cursor. - acSendKeys now activates the top-level window below the S+ gesture draw window if any of the S+ windows are the foreground window; if S+ has focus while a key combination which included the ignore key, it left S+ in an odd state where you had to tap the ignore key to stop S+ from ignoring gestures. If this causes unexpected behavior, use acActivateWindow in your action to assign focus as needed. - Realized that when I added the Lua parameter checks, it broke passing true/false as parameters. Updated the Help and Action Reference to reflect "0 for False, 1 for True" in place of "boolean"