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 Version 2.1.6 (32-bit and 64-bit)
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Rob

USA
2514 Posts

Posted - 07/03/2012 :  01:21:57  Show Profile  Visit Rob's Homepage
32-bit:

Portable/ZIP Download - Full Application:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x86.zip

Portable/ZIP Download - Changed Files Only:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x86_chg.zip

Setup Package Download:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x86.msi
(simple install; creates program group with shortcuts to StrokesPlus and Help page)

64-bit:

Portable/ZIP Download - Full Application:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x64.zip

Portable/ZIP Download - Changed Files Only:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x64_chg.zip

Setup Package Download:
http://www.strokesplus.com/files/StrokesPlus_2.1.6_x64.msi
(simple install; creates program group with shortcuts to StrokesPlus and Help page)

Change Log:

2.1.6
- Includes changes from 2.1.51 - 2.1.54.
- Help files updated

2.1.54 (Test)
- Updated setLastActive (internal function) to also not consider the acDisplayText nor Settings windows a valid top-level window for which to set focus
- Mirrored 2.1.53's code change in the keyboard hook as well
- Put the gwd variable back in..must've accidentally removed it in 2.1.51 (best guess)
- Added dwExtraInfo to acMouseMove and acMouseClick for S+ to distinguish its own mouse event injections from others

2.1.53 (Test)
- Updated code so acConsumePhysicalInput consumes all input, regardless of whether the stroke button is still held or not.

2.1.52 (Test)
- Added acConsumePhysicalInput(bool) action. acConsumePhysicalInput(1) tells S+ to consume ALL physical input (mouse and keyboard). This may be useful if you're about to call a
mouse or keyboard action where you don't want any physical input to interfere with the action.
But make sure you call again, passing 0 [acConsumePhysicalInput(0)], within the SAME Lua script to enable input or your computer may become unusable!

2.1.51 (Test)
- Added bounding coordinates to the exposed variables:
gbl = bounding left coordinate (left-most X of the drawn gesture)
gbt = bounding top coordinate (top-most Y of the drawn gesture)
gbr = bounding right coordinate (right-most X of the drawn gesture)
gbb = bounding bottom coordinate (bottom-most Y of the drawn gesture)
- Mouse Hook now uses CursorInfo coordinates instead of those from MSLLHOOKSTRUCT

elerouxx

Brazil
40 Posts

Posted - 07/04/2012 :  12:51:27  Show Profile  Visit elerouxx's Homepage
Thanks!
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Rob

USA
2514 Posts

Posted - 07/04/2012 :  14:45:57  Show Profile  Visit Rob's Homepage
Bump to fix version order.
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